POV-Ray : Newsgroups : povray.binaries.animations : Muscles (702KB MPEG-1) : Re: Muscles (702KB MPEG-1) Server Time
5 Jul 2024 09:56:18 EDT (-0400)
  Re: Muscles (702KB MPEG-1)  
From: Chris B
Date: 1 Jan 2006 21:21:45
Message: <43b88e39$1@news.povray.org>
> "Zeger Knaepen" <zeg### [at] povplacecom> wrote in message 
> news:43b86f66@news.povray.org...
> I'm trying to make a human model with muscle-flexing.  The results so far
> aren't really exciting, but I thought it might be interesting to share 
> them :)

> Two problems though: I only found a detailed muscle-by-muscle description
> of the arms and torso, none for the hands or legs, so that'll probably be 
> just a
> guess once I get to it.  Second problem: I can't do it with 1 blob, 
> because limbs
> would blob together if they get too close to each other.  But if I do it 
> in different
> blob-objects, the seams are visible :-/ Anyone has an idea how to solve 
> this? :-/
>
> anyway, please let me know what you think.  Good so far?
> Or am I just wasting my time? :)


Hi Zeger,

I think that looks very good. I'm impressed.
I have a much less sophisticated human model made of blobs and have a few 
rambling thoughts on how to get rid of the seams.

1. When working on the clothing, I developed a set of macros to scan a 
blob-based limb, generating an array of points and ultimately a smooth mesh.
This generates seam-free clothing and it occurred to me that I could 
probably use the same principle to go back and do a seam free body.

2. An alternative idea is to model the muscles at either end of each body 
part, then trim the unwanted bits off again before assembling all the body 
parts.
So the palm of the hand could be modelled with the muscles reaching out into 
the base of each finger, and the base of each finger could be modelled with 
the muscles reaching back into the palm. Then use CSG to slice the finger 
pieces off the palm, so that any bits of finger interfering with each other 
would be trimmed away. If you use the same plane to cut a piece of finger 
away from the palm that you use to cut the palm away from the finger 
segment, then most of the joins should be a pretty good fit.

(time-wasting is such a subjective concept. :o)

Regards,
Chris B.


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